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The Lexicon Runtime is a MonoBehaviour that adds Lexicon functionality to a scene. So far, all of our entities, intents, and workspaces exist as assets. These are not bound to any particular scene. The Lexicon Runtime takes a single workspace and manages its runtime. It is responsible for the following:

To get all this functionality, simply add the LexiconRuntime component to any GameObject in your scene. Assign the workspace, and you’re ready to go!

You will probably also want to add a Focus Manager, more on that later.

A scene can have multiple Lexicon Runtimes, but only one can be active at a time.